Reading Time: 4 minutes A post featuring content written by an Ai. It is clear, cohesive, and diverse, lacking depth, emotion, and originality. Ai will evolve to create richer content!
Stupid Questions?
Reading Time: 4 minutes There really is no such thing as a stupid question. Is there? <-- Yes. That was a stupid one.
A CMS-look-alike with AJAX
Reading Time: 3 minutes Why? Static wireframes are not prototypes. I expect to use this technique when demonstrating inclusive and accessible UX or UI design strategies. These include relative units, fluid responsiveness, and server responses that static wireframes or [insert ‘prototyping’ software of choice] click-through output can only fail to convey. Starting Out It’s been a while since I […]
‘Special Characters’ Accessibility and Usability
Reading Time: 12 minutes Adding usability and accessibility to special HTML characters and punctuation for screen reader and visual users
Shaking the Alt Decision Tree
Reading Time: 9 minutes Why is alternative image content so difficult? In this article I analyse and update W3C’s WAI Alt Decision Tree for everyday human consumption.
Accessible Clock? Almost…
Reading Time: 3 minutes I adapted a coded clock from W3C Schools (home of the accessible clock canvas) on the Learning Too website’s Articles page. It’s a fun piece of bling drawn into an HTML5 canvas using JavaScript. Online Tutorials YouTube channel demonstrates a lighter-weight HTML, CSS, and JavaScript clock. Both clocks lack inclusive design. Any assumption that our screen […]
An Accessible App Assignment
Reading Time: 12 minutes This is a ramble from which to launch ideas for an assignment. You can pass on it if you like. I’m scoping an app for an assignment. Assignment From the off, this project must meet set assignment criterion and inventing a new app isn’t one of them. A new app simply provides the vehicle on […]
Research content and information
Reading Time: 5 minutes Our latest submission covered information architecture and content as a part of Module 3, the psychology of UX. My preliminary research was included as an Appendix and is included here for (my) future reference. Research: content and information ”…You need to have a good understanding of the content before you even think of tackling the […]
An interception survey reflection
Reading Time: 2 minutes Recruiting participants for field research by “door stopping”, or interception as they perform and behave in a native environment is an opportunity to observe, enquire, and record real-world and spontaneous experiences, behaviours, and attitudes. Supporting enquiry strategies may include overt observation, surveys, and semi-structured interviews. Resulting data may be quantitative or qualitative as designed. Chisnell […]
What is the Delightful User Experience?
Reading Time: 2 minutes Delight is a subjective and emotional reaction to stimuli. “Delightion” of customers is important to our enterprise where Willis (2015) states that it costs six to seven times more to acquire new customers than to retain existing ones and 55% of customers will pay more for better services. Fessenden (2017) ties delight to Walter’s (2011) […]
A little research post
Reading Time: 4 minutes Research is a considered activity that aims to make an original contribution to knowledge. (Dawson, 2005). The trick to successful user research is, “to know what role user research plays, which methods of research to utilise, and how it benefits your team each step along the way.” (Hayes, 2015). Quality Triangulating popular research methods and […]
A between studies UI update
Reading Time: 10 minutes Prototype v.3. is now online in Beta. Problem I created an online bookshelf to help me find and copy citations and references to paste into study documents. It works well when considering that I am not a developer and the page is a prototype. In class, our tutor Stephan gave us a 50-min app design […]
Assuming Fintech personas (for a low-resource project)
Reading Time: 13 minutes Building Project Personas At least two personas are required toward achieving the Module 1 project Learning Outcome 2. Students do not have the resources to conduct the full research required to create the range of personas they may desire. How do we go about building personas for a low-resource project? Caveats Our caveat is to […]